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Sea Giant 
Huge Giant, Lawful Good 

Saving Throws Con +11, Wis +7, Cha +7

Skills Insight +8, Perception +7

Senses Darkvision 30ft, Passive Perc. 17 

Languages Common, Giant

Challenge 9

Armor Class     13

Hit Points         250 (20d12+96)

Speed              30ft., swim 40ft.

Quick Swim While in the water, the giant can use a bonus action to dash. 

Innate Spellcasting The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components: 

At will: gust, fog cloud

3/day: control water, gust of wind, tidal wave

1/day: control weather


Multiattack. The giant makes a slam attack and a trident attack. 

Trident Melee Weapon Attack: +12 to hit, reach 10ft., one target. Hit:(3d8 + 8) piercing damage. 

Slam. +12 to hit, reach 10ft, one target. Hit: (4d6+8) bludgeoning damage