Saving Throws Con +11, Wis +7, Cha +7
Skills Insight +8, Perception +7
Senses Darkvision 30ft, Passive Perc. 17
Languages Common, Giant
Armor Class 13
Hit Points 250 (20d12+96)
Speed 30ft., swim 40ft.
Quick Swim While in the water, the giant can use a bonus action to dash.
Innate Spellcasting The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:
At will: gust, fog cloud
3/day: control water, gust of wind, tidal wave
1/day: control weather
Multiattack. The giant makes a slam attack and a trident attack.
Trident Melee Weapon Attack: +12 to hit, reach 10ft., one target. Hit:(3d8 + 8) piercing damage.
Slam. +12 to hit, reach 10ft, one target. Hit: (4d6+8) bludgeoning damage